Online Icon Kit. (Hover over a setting for information) (hover over an icon for info) Created by Colon. All sprites/assets belong to RobTop Games. API Reference. Geometry Dash Forum. Community Suggestions. If you have trouble making texture packs like me, RubRub should add in a icon creator! Geometry Dash Icon Creator v1.8 remix by Muffincat0 Sala de Iconos de SergoGamer75 GD by sergio7564648 Geometry Dash Icon (changed balls) 2.5 by gesy125431. Welcome to the Geometry Dash Editor Guide! This guide will take you through the editor and its features so you can create your own levels! 1 Table of Contents Lesson 1: Basic Building Techniques 2 Lesson 2: Editing 8 Lesson 3: Deletion 12 Lesson 4: Testing and More 13.
Geometry Dash | |
---|---|
Genre(s) | Runner, music, platformer |
Developer(s) | Robert Topala |
Publisher(s) | RobTop Games |
Platform(s) | iOS, Android, Windows Phone, Microsoft Windows, macOS |
Original release | iOS, Android August 13, 2013 Windows Phone June 12, 2014 Microsoft Windows, macOS December 22, 2014 |
First release | Geometry Dash August 13, 2013 |
Latest release | Geometry Dash SubZero December 21, 2017 |
Geometry Dash is a series of music platforming video games developed by Swedishdeveloper Robert Topala, also known as RobTop.[1][circular reference] The first game, known simply as Geometry Dash, was released on iOS and Android on August 13, 2013.[2][3] In Geometry Dash, players control the movement of an icon and navigate along music-based levels, while avoiding obstacles such as spikes that instantly destroy the icon on impact.
Geometry Dash currently consists of 21 official levels from an initial number of 7. It is well known for its extensive level creation system, where players can create their own custom courses, share them online, and play courses designed by other players. More than 69 million custom levels have been created.[citation needed] In addition to the 21 official levels, certain user-created levels have been featured in in-game content, such as map packs, gauntlets, the hall of fame, daily non-demon level, weekly demon, and the search bar.[1][circular reference] In-game currency, such as stars, secret coins, user coins (verified only), mana orbs, or diamonds can be obtained from chests, or official and user-created levels.
In addition to the original game, 3 other spin-off games in the series have been made: Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero.
Gameplay
Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller (depending on the platform). The player uses the jump function to control the movement of their icon. To jump, the player can press on the screen on touchscreen devices, hit the spacebar or up arrow on a keyboard, left-click with a mouse, or press A on a controller. The player can hold down jump to constantly interact with certain vehicles.
The objective of the game is to complete a level by reaching its end. Notably, if the player crashes into an obstacle, the level restarts from the beginning, an exception being in Practice Mode.[4] Users cannot control the speed at which the icon is moving. The timing and rhythm of the in-game music are key parts of the game, often in relation to each other.[4]
In the game, the player's icon takes the form of one of seven different vehicles, each of which behave differently with each interaction. In the default cube form, the player taps to jump from the ground, and holds to make repeated jumps. In the ship, the player holds to move up and releases to move down. With the ball, the user taps to switch gravity from the ground. In the UFO, the player taps to jump in mid-air. With the wave, the player holds to move up diagonally and releases to move down diagonally; gravity affects the opposite. With the robot, the player holds to make a long jump from the ground, and releases to stop the jump. With the spider, the player taps to flip gravity and teleport to the nearest floor or ceiling. The same applies to the mini forms except the mini-wave, where it moves at an angle of 62.5 degrees.
Player movement is further complicated by portals, which allow the player to change between vehicles, reverse the direction of gravity, change the size of their vehicle, or mirror the direction of their movement. Furthermore, pads and orbs provide the player the ability to jump automatically or mid-air.
There are 21 official levels in the full version of Geometry Dash, 18 of which are unlocked upon installation. Each level grants rewards upon completion[4] and contains 3 secret coins, which are used to unlock the three locked levels.[5] For official levels from RobTop, the levels steadily progress in difficulty, which is categorized into 6 levels: Easy, Normal, Hard, Harder, Insane, and Demon. For user-generated levels, there are 12 difficulties, one being Auto which is for levels where the player does not need to make any inputs to complete the level, Unrated or N/A where RobTop has not rated the stars or difficulty, or through triggers, and using blocks, it shows pictures, or videos like the Geometry Dash Legends series made by Geometry Dash User, OmegaFalcon. The Demon difficulty in user-generated levels is separated into 5 different difficulties known as Easy, Medium, Hard, Insane, and Extreme Demons. Each difficulty rewards a certain number of stars upon completion. The stars given in official levels are different from the number of stars given in user-generated levels. For example, official levels rated Demon grant the player 14 (Clubstep or Theory of Everything 2) or 15 stars (Deadlocked) upon completion while user-generated Demon levels give 10 stars. Players can also earn achievements that unlock rewards like icons or colors.[6] Players may also utilize three shops, where they can spend an in-game currency called 'mana orbs', collected through playing and completing levels.[citation needed] Each game in the series has a practice mode that can be used for any level which allows the player to restart at manually or automatically placed checkpoints instead of the very beginning.[6] A level cannot be officially completed on practice mode, though completion can lead to certain rewards like colors and icons. The game also features the ability to upload and download user-created levels, though this is not possible in Geometry Dash Lite or the spin-off games.[7] The player must complete their level with all user-placed coins in normal mode in order to ensure that it is possible to complete before the level can be uploaded. Changes after the verification will render it unverified.[6] Some custom levels have a difficulty determined by Topala. The creator of a given level, its players, and the game's moderators can influence this decision.
Development
According to Topala, the game began as a project that could have moved in any direction. He made the remarks, 'it simply started as a template with a cube that could crash and jump' and 'there really was no detailed plan'.[8] He previously developed it for the computer, but later altered his plan and made attempts to make it a mobile game. Topala was inspired by 'The Impossible Game' and he took about four months to create the game and take it to the App Store and Google Play Store. In the beta version, the game was called Geometry Jump, but was later changed to Geometry Dash.
Upon its release, Geometry Dash had just seven levels, which are now currently free to play on the game's free version, alongside six other levels released in later updates in the full version. It soon gained serious popularity around the world, especially Canada, where it achieved the title as the most popular paid iPhone app in June 2014.[9] There are four free versions of the game, one being Geometry Dash Lite which currently (as of Lite's update 2.2) includes the first 13 levels from the full version.[5]
Reception
The game has opened to generally positive reviews from critics. Softpedia complimented the game's style and challenge that it brings up, saying, 'While it can get a bit frustrating sometimes, you can always complete the stages using the practice mode and then jump into the many different user-generated levels.'[10]148Apps gave the game a positive review, stating, 'Geometry Dash provides all of the challenge expected from an 'impossible' game while also making it more accessible to newcomers.'[11]Geometry Dash has also been listed by the reviewer Chris Morris on the website Common Sense Media as a child-friendly video game that parents could let their children play on, stating that the game was a 'good way to handle frustration', and that 'families can also talk about rhythm and the joy of dancing in time with music'.[12] On the App Store, Geometry Dash was ranked 2nd for the app's Top 10 Paid iPad Games and 7th for Top 10 Paid iPhone Games in 2018.[13]
Other editions
For Geometry Dash World, Gamezebo praised the game's captivation and decent gameplay styles, though the reviewer noted that it was not the 'most interesting looking game out there'.[14] Gerson Noboa from AndroidGuys praised the Geometry Dash spin-off, stating that, 'Geometry Dash World is a worthy addition to your game arsenal. Thanks to tightly connected graphical and sound elements, the game provides an awesome, integrated experience that is rarely seen in Play Store games'.[15]
Spin-offs
Geometry Dash Lite
Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite has 13 levels, but lacks the ability to create and play custom user-generated levels. It also has a much more limited selection of character customization options, missing many of the icons and colors that can be used in the full game.[16][17]
Geometry Dash Meltdown
On December 16, 2015, Robert Topala announced a spin-off game titled Geometry Dash Meltdown,[18] which was released on December 19, 2015, for iOS and Android.[19][20] As of update 1.0, it includes 3 levels and features the songs of F-777, with new icons from version 2.1 and levels made to showcase the 2.0 features to those who do not own the full version.
Geometry Dash World
On December 21, 2016, Robert Topala announced a second spin-off game titled Geometry Dash World,[21] saying that it would come out on the same day. Currently (as of update 1.0) includes 2 worlds with 5 levels in each world, new 2.1 icons, a shop, a new vault, daily quests, levels & rewards, and secret chests made to showcase some of the new 2.1 features that were included in the update of the full version.[22][23]
Geometry Dash SubZero
On December 12, 2017, Robert Topala announced a third spin-off game titled Geometry Dash SubZero,[24] which was released on December 21, 2017.[25][26] It consists of three levels. It is currently the latest stand-alone game released in the series,[27] and the first to offer some features of the main game's unreleased (as of January 2021) update 2.2, including features from the update such as new icons and camera control triggers.[28]
References
- ^ ab'Track of the Day: 'Geometry Dash' by Robert Topala'. The Atlantic. 24 August 2017.
- ^'Geometry Dash - Apps on Google Play'. play.google.com. Retrieved 26 April 2021.
- ^'Geometry Dash'. App Store. Retrieved 26 April 2021.
- ^ abc'Geometry Dash Review'. Softpedia. Andrei Dobra. 9 January 2015. Retrieved 2 January 2016.
- ^ ab'Geometry Dash: Best tips, tricks, and cheats!'. imore.com. 7 May 2017.
- ^ abc'Geometry Dash Review'. Bio Gamer Girl. E.J. Smith. 31 December 2014. Retrieved 1 January 2016.
- ^'The Version 2.0 Update For 'Geometry Dash' Just Hit The App Store'. toucharcade.com. 26 August 2015.
- ^'Smart strategies fuel Geometry Dash's slow jog to success'. Cult Of Mac. Luke Dormehl. 27 June 2014. Retrieved 19 December 2015.
- ^''Geometry Dash' top paid iPhone app in Canada'. Toronto Star. The Canadian Press. 24 June 2014. Retrieved 19 December 2015.
- ^'Geometry Dash reviews for PC'. Metacritic. Retrieved 2 April 2018.
- ^'Geometry Dash reviews for iOS'. Metacritic. Retrieved 2 April 2018.
- ^'Geometry Dash App Review'. commonsensemedia. 20 June 2014. Retrieved 22 August 2018.
- ^Baptiste Su, Jean (4 December 2018). 'Apple Unveils 2018's Most Popular iPhone And iPad Apps: Fortnite, YouTube, Minecraft And More'. Forbes. Retrieved 14 April 2019.
- ^'geometry Dash World reviews for iOS'. Metacritic. 16 January 2017.
- ^Noboa, Gerson (1 May 2017). 'Geometry Dash World (Review)'. AndroidGuys. Retrieved 22 August 2018.
- ^'Geometry Dash Lite - Apps on Google Play'. play.google.com. Retrieved 26 April 2021.
- ^'Geometry Dash Lite'. App Store. Retrieved 26 April 2021.
- ^Geometry Dash Meltdown Trailer, retrieved 25 April 2021
- ^'Geometry Dash Meltdown'. App Store. Retrieved 25 April 2021.
- ^'Geometry Dash Meltdown - Apps on Google Play'. play.google.com. Retrieved 25 April 2021.
- ^Geometry Dash World!, retrieved 25 April 2021
- ^'Geometry Dash World - Apps on Google Play'. play.google.com. Retrieved 25 April 2021.
- ^'Geometry Dash World'. App Store. Retrieved 25 April 2021.
- ^Geometry Dash SubZero Released!, retrieved 25 April 2021
- ^'Geometry Dash SubZero'. App Store. Retrieved 25 April 2021.
- ^'Geometry Dash SubZero - Apps on Google Play'. play.google.com. Retrieved 26 April 2021.
- ^''Geometry Dash SubZero' is the latest stand-alone expansion for RobTop Games' Geometry Dash series'. androidpolice.com. 22 December 2017.
- ^'RobTopGames - YouTube'. www.youtube.com. Retrieved 25 April 2021.
External links
One of GD's main features is customization. To this day more than 100 icons exist for users to customize their apparel. There are good ones, and down right trash. But which ones are these? Well the ones I'm about to tell you… what did you think I was taking about?
Best 5: Electrodynamix icon
This is definitely my favorite icon you get from a main level. For its time, it's very creative and appealing to the eye. And even though It's a kind of copy and paste design, it's not some blocky or face icon, it's a somewhat spiky and awesome icon.
Worst 5: Gatekeeper's Query icon
While I adore the look of all gradients, this one has to be my least favorite. The gradient visuals look fantastic, but the sheer laziness of this icon is what makes me hate it. It's literally just the first icon in the game, with a hole at the bottom and now it's gradient, I could think of that in 1 minute.
Best 4: 4 demons icon
Of course this isn't just a 4 demon icon, it's the icon that The famous player Michigun, and his 2083 clones use 'looking at you white Michigun' While the Electrodynamix icon was detailed for its time, This one literally looks 10x more lovely, and, it was made an update before. If I played back in 1.6 and beat 4 demons, this would definitely be the icon I would use. Also, I love this icon so much I did this.
Worst 4: Rub Rub icon
What's really sad is that this got its own update. It's literally the shy guy icon without eyes and with a slight cut in the middle. I think this is actually a downgrade from the shy guy icon, unlike the Gate keeper Queery icon, it's not gradient, it's just, ugly,
Best 3: 3000 stars icon
I absolutely LOVE Reference icons, and this one looks exactly like the source material. Super meat boy is one of my favorite games too, so having a slightly small game be referenced in a game like this is great! It looks very polished for a 2.0 icon, I used to think it was a 2.1 icon! Sadly I haven't obtained this treasure yet, I only have about 1050 stars.
Worst 3: 130 coins icon
Just imagine, one day, you finally achieved 130 coins, and your prize is, THIS GARBAGE. This is literally the spring icon but theirs a rectangle in the middle now, and their's only one famous GD Youtuber who used that icon, and that's Zobros, but he made it a gradient. So basically they recreated one of the worst icons in the game…
Best 2: Cod3breaker
'The Rarest Pepe around is triggered' anyways, as you know, I call this the scrubbing bubbles icon, because, well, that's what it is pretty much, let's have a comparison.
They both have bristles and a similar head shape, but the eyes are different and it has no face. Personally tho, A soulless scrubbing bubbles icon really appeals to me. I love this icon so much I gave it a smile on the Steam version of GD
It's also really satisfying when you finally pull off the Steps needed to get it, although after doing it, the steps seem really simple.
Worst 2: Catch them all!
The only good thing about this icon is the Pokémon reference, but other than that, it's garbage. First off, the design originates from the top right corner instead of the middle, Excuse me? Second off, this is just lines, no curves, no eyes, just straight lines. This is also pretty hard to unlock, you have to wait for it on the title screen than destroy it, it's Counterpart, the Mario world block, is 10000 times better than this garbage. Fun fact, there used to be a glitch where it was impossible to get this icon without touching a glitched Tiny icon in the menu, and honestly, it should of stayed that way.
Now time for some honerable mentions
AND some dishonorable mentions
Best 1: Thief Thief! 'Shyguy icon'
How can this not be number one? I literally use his icon as my profile picture, and used it in game since I got it. First using red and white, then Gray and white, then ultimately switching to my favorite color combination other than purple and light blue, Black and Light blue. Not only that, but shy guys are not that common of a reference, I would think they would make a reference to Mario or Yoshi, but instead, Robtop went outside of the box and implemented a lesser known Mario character. This shows me that Robtop payed attention to Mario in order to add icons, instead of adding a Mario one just to attract more fans. Once again, I love this icon so much, I just had to go outside the boundaries once again :smirk: :smirk: :smirk:
This is my favorite icon, and will remain that way for a very, very, long time.
Geometry Dash Icon Creator 2.1
Worst 1: Um this cube thing
I'm crying right now because of how bad this icon is. It is just the other beginning icon, but the eyes are closer and the mouth is up more… Why, why, why WHY
Free Geometry Dash Icons
Thank god you don't have to get 15000 stars for this icon atleast, Hopefully, Robtop, if you are reading this, don't do that.
And that's my list of my favorite and least favorite icons. I might do one with ships and all other vehicles, but I need to know if you guys liked this post to see if I should do more of that agenda, bye!